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Civilization 5 a brave new world
Civilization 5 a brave new world









civilization 5 a brave new world

Of the nine new civilizations added for this expansion, I was especially captivated by Venice. The new systems take Culture Victory from probably the most boring way to end the game to one of the most active and engaging. Tourism is generated by Great Works of Art, Writing, and Music, each created by a new or revised form of Great Person. Doing so with all remaining civs is the new means of achieving cultural victory. If your Tourism outpaces their Culture, you can eventually become Influential among their people. The other new mechanic is Tourism, a resource that opposes the culture value of other civs. Now coming into play in the late Renaissance/early Industrial era (when things used to bog down), the nations of the world and their city-state allies can vote on measures like banning nuclear weapons, building cooperative wonders, or embargoing a given civ-with truly devastating economic consequences, given the moneymaking potential of the new trade route system. The most noticeable chunk of these improvements comes in the form of the World Congress, an expansion of the United Nations that was (and still is) the path to diplomatic victory. Overhauls to the cultural and diplomatic victories have made achieving either of these a more hands-on, aggressive process that will keep you making meaningful decisions and planning ahead. Brave New World creates an endgame that is as varied, textured, and tense as the early and mid game already were. The new mechanics added in the previous expansion, Gods and Kings, grow less relevant, and you're either well on your way to your chosen victory condition, or pretty far from it. Civilization V was always the most fun just before the end of the Renaissance, with the experience sliding into a slog post industrialization.











Civilization 5 a brave new world